Use Generic Collections to work with items in a strongly typed fashion. Better than arrays: Know the type of the item for a certainty, no casting / converting Better performance inserting / removing / updating Collections provide more flexible actions to access items in the collection. Allows for LINQ extension methods Many different type ofContinueContinue reading “C# – Working with List of Collections”
Category Archives: C#
C# – Static versus Instance Members
Static member – no instance of the class required to call method. Instance member – must create an instance w/ new keyword to call methods and properties. Can mix in the same class, but can not reference instance members from inside of static members. Classes can be decorated w/ static keyword – all members mustContinueContinue reading “C# – Static versus Instance Members”
C# – Naming Conventions For Identifiers
You will find the general rules for identifiying naming PascalCase – public camelCase – private, protected Public classes, methods and properties – PascalCase Private helper methods, input parameters – camelCase Locally scoped variables – camelCase Private field – camelCase prefixed w/ underscore: _firstName Choose long, memorable, understandable names that convey meaning / intent.
C# – Creating Constructor Methods
Constructor are called at the moment of instantiation. Used to put the new instance of the class into valid state. Whether you define or not, there is a default constructor. You can override the default (no input parameters) or overload the constructor to allow the user to set the new instance to a valid state.
C# – Accessibility Modifiers, Fields and Properties
Public – Class or member can be accessed by any code. Private – Class or member can only be accessed by parent class. Protected – Class or member can only be accessed by parent class or derived class. Internal – Class or member can only be accessed by code inside the same assembly. Classes areContinueContinue reading “C# – Accessibility Modifiers, Fields and Properties”